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Mitch Olsem
Mitch Olsem
Animator/Technical Animator
Rockford, United States

Summary

I am an Animator/Technical Animator who has worked in both film and AAA game production. I am experienced in animating for gameplay and cinematics, using motion capture or hand-keyed animation as needed. I am also skilled in character rigging, painting skin weights, dynamic simulation, and animation implementation in-engine.

Skills

3D AnimationRiggingCloth SimulationCharacter AnimationMotion CaptureCinematicsPre-viz

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Photoshop
Photoshop
After Effects
After Effects
C++
C++
Shotgun
Shotgun
Jira
Jira
3ds Max
3ds Max